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The Huge Gameshark Code Topic
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MarkGrass



Joined: 24 Mar 2005
Posts: 1362

PostPosted: Thu Dec 27, 2007 4:06 pm    Post subject: Reply with quote

NAMEID: Resident Evil Deadly Silence
GAMEID: NTR-ABHE-USA


Code:
Master Of Knifing II (Challenge Hack)
1213BF2C 00000000
22144C0E 00000001
221481FC 0000002D

Have 6 Item Slots
22148200 00000006

Have 8 Item Slots
22148200 00000008

Cannot Unequip Weapon
2213BDCC 00000000

Cannot Equip Weapon
2213BDCC 00000001

All Scenario Events Done
0213BDE2 FFFFFFFF
0213BDE6 FFFFFFFF
0213BDEA FFFFFFFF
0213BDEE FFFFFFFF
0213BDF2 FFFFFFFF
0213BDF6 FFFFFFFF
0213BDFA FFFFFFFF
0213BDFE FFFFFFFF
0213BE02 FFFFFFFF
0213BE06 FFFFFFFF
1213BE0A 0000FFFF
2213BE0C 000000FF

Game Has Been Beaten
2213BE0C 000000FF

Always In Rebirth Mode
2213BE16 000000FF

All Doors Unlocked
2213BE0B 000000FF
0213BE28 FFFFFFFF
2213BE2D 000000FF
1213BE2E 0000FFFF

Enemies Respawn
0213BE30 00000000
0213BE34 00000000
0213BE38 00000000
0213BE3C 00000000
0213BE40 00000000
0213BE44 00000000
0213BE48 00000000
0213BE4C 00000000
0213BE50 00000000
0213BE54 00000000
0213BE58 00000000
0213BE5C 00000000

No Enemies
0213BE30 FFFFFFFF
0213BE34 FFFFFFFF
0213BE38 FFFFFFFF
0213BE3C FFFFFFFF
0213BE40 FFFFFFFF
0213BE44 FFFFFFFF
0213BE48 FFFFFFFF
0213BE4C FFFFFFFF
0213BE50 FFFFFFFF
0213BE54 FFFFFFFF
0213BE58 FFFFFFFF
0213BE5C FFFFFFFF

Have All Maps
0213BE70 FFFFFFFF
0213BE74 FFFFFFFF
0213BE78 FFFFFFFF
0213BE7C FFFFFFFF
0213BE80 FFFFFFFF
1213BE84 0000FFFF
2213BE87 000000FF

Items Respawn
0213BE88 FFFFFFFF
0213BE8C FFFFFFFF
0213BE90 FFFFFFFF
0213BE94 FFFFFFFF
0213BE98 FFFFFFFF
0213BE9C FFFFFFFF
0213BEA0 FFFFFFFF
0213BEA4 FFFFFFFF

No Items
0213BE88 00000000
0213BE8C 00000000
0213BE90 00000000
0213BE94 00000000
0213BE98 00000000
0213BE9C 00000000
0213BEA0 00000000
0213BEA4 00000000

Have All Files
1213BEC4 0000FFFF
2213BEC6 000000FF

Pseudo-Weapon (WIP)
1213BF2C 0000FFxx
22144C0E 000000yy
221481FC 0000002C

Replace xx with the Weapon you want the character to carry.
Replace yy with the Ammunition you want that Weapon to shoot.

EXAMPLE: If xx was replaced with 02 and yy with 0A, the Handgun would shoot Rockets instead of 9mm Rounds.


Code:
Infinite Weapon Always Equipped

Handgun (1)
1213BF2C 0000FF02
22144C0E 00000002
221481FC 0000002C

Shotgun
1213BF2C 0000FF03
22144C0E 00000003
221481FC 0000002C

Handgun (2)
1213BF2C 0000FF04
22144C0E 00000004
221481FC 0000002C

Magnum
1213BF2C 0000FF05
22144C0E 00000005
221481FC 0000002C

Flamethrower
1213BF2C 0000FF06
22144C0E 00000006
221481FC 0000002C

Bazooka (Explosive)
1213BF2C 0000FF07
22144C0E 00000007
221481FC 0000002C

Bazooka (Acidic)
1213BF2C 0000FF08
22144C0E 00000008
221481FC 0000002C

Bazooka (Incendiary)
1213BF2C 0000FF09
22144C0E 00000009
221481FC 0000002C

Rocket Launcher
1213BF2C 0000FF0A
22144C0E 0000000A
221481FC 0000002C


Code:
Chest Slot Modifiers
Slot 01      2213BECC 000000__
Slot 02      2213BECE 000000__
Slot 03      2213BED0 000000__
Slot 04      2213BED2 000000__
Slot 05      2213BED4 000000__
Slot 06      2213BED6 000000__
Slot 07      2213BED8 000000__
Slot 08      2213BEDA 000000__
Slot 09      2213BEDC 000000__
Slot 10      2213BEDE 000000__
Slot 11      2213BEE0 000000__
Slot 12      2213BEE2 000000__
Slot 13      2213BEE4 000000__
Slot 14      2213BEE6 000000__
Slot 15      2213BEE8 000000__
Slot 16      2213BEEA 000000__
Slot 17      2213BEEC 000000__
Slot 18      2213BEEE 000000__
Slot 19      2213BEF0 000000__
Slot 20      2213BEF2 000000__
Slot 21      2213BEF4 000000__
Slot 22      2213BEF6 000000__
Slot 23      2213BEF8 000000__
Slot 24      2213BEFA 000000__
Slot 25      2213BEFC 000000__
Slot 26      2213BEFE 000000__
Slot 27      2213BF00 000000__
Slot 28      2213BF02 000000__
Slot 29      2213BF04 000000__
Slot 30      2213BF06 000000__
Slot 31      2213BF08 000000__
Slot 32      2213BF0A 000000__
Slot 33      2213BF0C 000000__
Slot 34      2213BF0E 000000__
Slot 35      2213BF10 000000__
Slot 36      2213BF12 000000__
Slot 37      2213BF14 000000__
Slot 38      2213BF16 000000__
Slot 39      2213BF18 000000__
Slot 40      2213BF1A 000000__
Slot 41      2213BF1C 000000__
Slot 42      2213BF1E 000000__
Slot 43      2213BF20 000000__
Slot 44      2213BF22 000000__
Slot 45      2213BF24 000000__
Slot 46      2213BF26 000000__
Slot 47      2213BF28 000000__
Slot 48      2213BF2A 000000__


Code:
Chest Quanity Modifiers
Slot 01      2213BECD 000000__
Slot 02      2213BECF 000000__
Slot 03      2213BED1 000000__
Slot 04      2213BED3 000000__
Slot 05      2213BED5 000000__
Slot 06      2213BED7 000000__
Slot 07      2213BED9 000000__
Slot 08      2213BEDB 000000__
Slot 09      2213BEDD 000000__
Slot 10      2213BEDF 000000__
Slot 11      2213BEE1 000000__
Slot 12      2213BEE3 000000__
Slot 13      2213BEE5 000000__
Slot 14      2213BEE7 000000__
Slot 15      2213BEE9 000000__
Slot 16      2213BEEB 000000__
Slot 17      2213BEED 000000__
Slot 18      2213BEEF 000000__
Slot 19      2213BEF1 000000__
Slot 20      2213BEF3 000000__
Slot 21      2213BEF5 000000__
Slot 22      2213BEF7 000000__
Slot 23      2213BEF9 000000__
Slot 24      2213BEFB 000000__
Slot 25      2213BEFD 000000__
Slot 26      2213BEFF 000000__
Slot 27      2213BF01 000000__
Slot 28      2213BF03 000000__
Slot 29      2213BF05 000000__
Slot 30      2213BF07 000000__
Slot 31      2213BF09 000000__
Slot 32      2213BF0B 000000__
Slot 33      2213BF0D 000000__
Slot 34      2213BF0F 000000__
Slot 35      2213BF11 000000__
Slot 36      2213BF13 000000__
Slot 37      2213BF15 000000__
Slot 38      2213BF17 000000__
Slot 39      2213BF19 000000__
Slot 40      2213BF1B 000000__
Slot 41      2213BF1D 000000__
Slot 42      2213BF1F 000000__
Slot 43      2213BF21 000000__
Slot 44      2213BF23 000000__
Slot 45      2213BF25 000000__
Slot 46      2213BF27 000000__
Slot 47      2213BF29 000000__
Slot 48      2213BF2B 000000__


Code:
Inventory Slot Modifiers
Slot 01      2213BF2E 000000__
Slot 02      2213BF30 000000__
Slot 03      2213BF32 000000__
Slot 04      2213BF34 000000__
Slot 05      2213BF36 000000__
Slot 06      2213BF38 000000__
Slot 07      2213BF3A 000000__
Slot 08      2213BF3C 000000__


Code:
Inventory Quanity Modifiers
Slot 01      2213BF2F 000000__
Slot 02      2213BF31 000000__
Slot 03      2213BF33 000000__
Slot 04      2213BF35 000000__
Slot 05      2213BF37 000000__
Slot 06      2213BF39 000000__
Slot 07      2213BF3B 000000__
Slot 08      2213BF3D 000000__


Code:
Item Quanity Values
00   Zero
 . . . . . .
FF   Infinite


Code:
Item Slot Values
00   Nothing
01   Knife (Do Not Equip!)
02   Handgun (1)
03   Shotgun
04   Handgun (2)
05   Magnum
06   Flamethrower
07   Bazooka (Explosive)
08   Bazooka (Acidic)
09   Bazooka (Incendiary)
0A   Rocket Launcher
0B   Handgun Bullets
0C   Shotgun Shells
0D   Lockpick
0E   Magnum Rounds
0F   Fuel
10   Bazooka Rounds (Explosive)
11   Bazooka Rounds (Acidic)
12   Bazooka Rounds (Incendiary)
13   Bottle (Empty)
14   Bottle (Water)
15   Bottle (UMB No. 2)
16   Bottle (UMB No. 4)
17   Bottle (UMB No. 7)
18   Bottle (UMB No. 13)
19   Bottle (Yellow-6)
1A   Bottle (NP-003)
1B   Bottle (V-Jolt)
1C   Broken Shotgun
1D   Crank (Square)
1E   Crank (Hexagonical)
1F   Emblem (Wood)
20   Emblem (Gold)
21   Jewel (Blue)
22   Jewel (Red)
23   Sheet Music
24   Medal (Wolf)
25   Medal (Eagle)
26   Herbicide Chemical
27   Battery
28   MO Disk
29   Crest (Wind)
2A   Flare
2B   Slide Cartridge
2C   Crest (Moon)
2D   Crest (Star)
2E   Crest (Sun)
2F   Ink Ribbon
30   Lighter
31   Lockpick
32   Nothing
33   Key (Sword)
34   Key (Armor)
35   Key (Shield)
36   Key (Helmet)
37   Key (Master)
38   Key (Special)
39   Key (002)
3A   Key (003)
3B   Key (Control Room)
3C   Key (Power Room)
3D   Key (Small)
3E   Book (Blank)
3F   Book (Doom 2)
40   Book (Doom 1)
41   First Aid Spray
42   Serum
43   Herb (Red)
44   Herb (Green)
45   Herb (Blue)
46   Herb (R+G)
47   Herb (G+G)
48   Herb (G+B)
49   Herb (R+G+B)
4A   Herb (G+G+G)
4B   Herb (G+G+B)
4C   Nothing
4D   Communication Radio
4E   Nothing
5F   File (Researcher's Will 1)
60   File (Researcher's Will 2)
61   File (Keeper's Diary)
62   File (Orders)
63   File (Pass Number)
64   File (Plant 42 Report)
65   File (Fax)
66   File (ScrapBook)
67   File (Security System)
68   File (Researcher's Letter)
69   File (V-Jolt Report)
6A   File (Barry's Picture)
6B   File (Pass Code 01)
6C   File (Pass Code 02)
6D   File (Pass Code 03)
6E   File (Botany Book)
6F   File (Eric's Letter)
70   Nothing
71   Crank (Square)
72   Crank (Hexagonical)
73   Herbicide Chemical
74   Key (Sword)
75   Key (Armor)
76   Key (Shield)
77   Key (Helmet)
78   Key (Master)
79   Key (Special)
7A   Key (002)
7B   Key (003)
7C   Key (Power Room)
7D   Key (Small)
7E   Book (Blank)
7F   Book (Doom 2)
80   Book (Doom 1)
81   ---EMPTY---
82   "Will you take the ?"
83   "You got the ."
84   "You can't carry anymore items."
85   "You have used the ."
86   "Will you put down the ?"
87   "Will you use the ?"
88   " has been filed."
89   "This key is useless now. Discard?"
8A   "It's locked. A carving of a Sword."
8B   "It's locked. A carving of Armor."
8C   "It's locked. A carving of a Shield."
8D   "It's locked. A carving of a Helmet."
8E   "The door is tightly locked. There's a plate on the right."
8F   "It's locked. The door reads 'Closet'."
90   "It's locked. The plate reads '002'."
91   "It's locked. The plate reads '003'."
92   "It's locked. The door reads 'Control Room'."
93   "Power Room. The door is tightly locked."
94   "It's locked."
95   "It's locked from inside."
96   "You unlocked it."
97   "It's locked. Use a lockpick to open the door."
98   "I've got to hurry!"
99   "There is no time to check it."
9A   "The desk is locked."
9B   "The desk is locked. Will you use the ?"
9C   "Chris..."
9D   "They have escaped into the mansion where they thought it was safe. Yet..."
9E   "You have once again entered the world of survival horror. Good luck!"
9F   "Be smart! Fighting foes isn't the only way to survive this horror."
A0   "It's an old typewriter. If I had an Ink Ribbon, I could save my progress..."
A1   "You can save your progress with this. Will you use the Ink Ribbon?"
A2   "A carving of a Sword."
A3   "A carving of Armor."
A4   "A carving of a Shield."
A5   "A carving of a Helmet."
A6   "The number '002' is engraved."
A7   "The number '003' is engraved."
A8   "A desk key."
A9   "A strange mark is carved here."
AA   "It's specially coated and looks important..."
AC   "Its end is square-shaped."
AD   "Its end is hex-shaped."
AF   "There is a medal in the book."
B0   "A chemical to kill the weeds."
B1   " loaded."
B3   "Too dangerous to mix here."
B4   "The poison gas enveloped."
B5   "The mixing seems to have failed. It disappeared."
B6   "Will you mix the herbs?"
B7   "Mixing these does not seem to work."
B8   "You can't use this alone."
BA   "This chemical can be mixed with other chemicals."
BB   "You can't use it here."
BC   "You can't use it here."
BE   "You can't use it here."
BF   "You don't need to use this item at the moment."
C0   "Will you take the ?"
C1   "Dummy (JAPANESE TEXT)"


Last edited by MarkGrass on Sat Jan 12, 2008 5:44 pm; edited 4 times in total
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biohazard_star



Joined: 23 Apr 2005
Posts: 1753

PostPosted: Thu Dec 27, 2007 5:12 pm    Post subject: Reply with quote

No "blood sprays on screen" code? I guess it was never included in the final build then, even as a locked feature, eh? Confused
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MarkGrass



Joined: 24 Mar 2005
Posts: 1362

PostPosted: Wed Jan 09, 2008 8:34 am    Post subject: Reply with quote

More cheats have been added for RE Deadly Silence.
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MarkGrass



Joined: 24 Mar 2005
Posts: 1362

PostPosted: Sat Jan 12, 2008 5:41 pm    Post subject: Reply with quote

Even more cheats have been added, and to coincide the release of the new Scenario Item modifers, I am releasing a TXT with my findings.

The information in this text can be used on the PSone version aswell. One must change the offsets first, of course.

http://markgrass.the-horror.com/DATA/BioDS_ITM.TXT
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biohazard_star



Joined: 23 Apr 2005
Posts: 1753

PostPosted: Sun Jan 13, 2008 12:16 am    Post subject: Reply with quote

Wait. Didn't Deadly Silence have running zombies? Would it be possible to make a cheat for it so that all zombies in the mansion run or something? Shocked
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kevstah2004



Joined: 05 Nov 2007
Posts: 309

PostPosted: Thu Feb 04, 2010 11:54 pm    Post subject: Reply with quote

NAMEID: Resident Evil Deadly Silence
GAMEID: NTR-ABHE-USA

Code:
Character / Scenario
22144C0D 000000??
00 = Chris
01 = Jill
02 = Barry
03 = Rebecca
04 = Wesker
05 = Kenneth
06 = Forest
07 = Richard
08 = Enrico
09 = Chris "Made in Heaven"
0A = Jill "Black Top"

Dormant Standing Animation
22144C0E 000000??
00 = No weapon
01 = With Knife
02 = With Gun
03 = Wave
10 = Standing with weapon
14 = Back kick
20 = Reloading
40 = Running
50 = Falling Backwards
60 = Poisoned
70 = ???
80 = Pushing
90 = Pushing unable move further
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kevstah2004



Joined: 05 Nov 2007
Posts: 309

PostPosted: Sat Feb 06, 2010 6:48 am    Post subject: Reply with quote

Does anybody know the joker code type for nds codes?
I want it so it only enables the right health amount for either character.

Chris - Infinite Health
?2144C0D 00000000
22144C98 0000008C

Jill - Infinite Health
?2144C0D 00000001
22144C98 00000060

Character Rendered On/Off
22144C0A 000000??

On = FF
Off = 00
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kevstah2004



Joined: 05 Nov 2007
Posts: 309

PostPosted: Fri Feb 12, 2010 3:25 pm    Post subject: Reply with quote

Master of Knifing - Unlocked
2213AE0C 00000001
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kevstah2004



Joined: 05 Nov 2007
Posts: 309

PostPosted: Sun Mar 21, 2010 2:09 am    Post subject: Reply with quote

Dino Crisis 2 - PAL "PSone"

Character Modifier In Colosseum Mode
800AE47C 00??

00=Regina
01=Dylan
02=Paula or David??? useless crashes game instantly.
03=Tank
04=Velociraptor
05=Rick
06=Gail
07=Oviraptor
08=Allosaurus
09=Tyrannosaurus Rex
0A=Triceritops
0B=Compsognathus
0C=Inostrancevia

missing digits for
Giganotosaurus
Plesiosaurus
Mosasaurus
Pteranodon
Paula
David

Character Modifier In Regular Game - use the above values but only with weapons stated for each character.
300AECBB 00??

Sub Weapon Modifier - Open the inventory screen then change the value then exit the inventory, changing the value in-game crashes the game.
300AECE1 00??

00 = Nothing
01 = Machete
02 = Large Stungun
03 = Firewall
04= Aquagrenade or Needle gun???
05= Aquagrenade or Needle gun???
06 = Chainmine
07 = Machete Improved
08 = Large Stungun (Improved)
09 = Flare gun

Sub Weapon ammo amount
300AED44 00??

Sub Weapon "Flare gun" ammo amount during T-Rex battles, the ammo is oddly enough displayed during the tank escape as well if you equip the flare gun as a sub weapon and is usesable as a projectile Smile
300ED19C 00??

Main Weapon Modifier - - Open the inventory screen then change the value then exit the inventory, changing the value in-game crashes the game.
300AECE0 00??

00 = Nothing
05 = Flame Launcher

02 = Hand gun (Regina)
06 = Submachine gun (Regina)
07 = Heavy Machine gun (Regina)
08 = Missle Pod (Regina)

01 = Shotgun (Dylan)
03 = Rocket Launcher (Dylan)
04 = Solid Cannon (Dylan, Rick)
09 = Antitank Rifle (Dylan, Gail)

I think Gail and Rick can also use all of Dylans weapons but there character model has to be loaded properly using there weapons or the flamethrower first the weapons also have to bought or they won't fire.

Main Weapon ammo amount
300AED5C 00??
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