2 December 2003 17:50
Biohazard 2 Misc Section # 1

A Behind-The-Scenes Peek

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Biohazard 2 use polygon graphics to represent characters and objects. Using this technique, 2D panels that are shaded and/or textured can be assembled in 3D space to create 3D objects.

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With this technique it is possible to create virtual 3D environments. It also requires substantially less graphic data to accomplish the same visual effects as standard 2D-sprite based graphics.

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The background environment is created using a CG graphics computer, using CG created images as background and 3D models for characters and enemies makes Biohazard 2 a visual threat.

3D Character Models

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This is a wire frame model of Leon. Wire frames represent just the edges of polygons without any shading or texture mapping effects.

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This model is used to check the accuracy of motions and shapes. The wire frame panels are subsequently shaded and/or texture mapped to complete the 3D character model.


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